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1. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Khun-Al wrote: Oswald Banecroft II wrote: Oswald Banecroft II wrote: Khun-Al wrote: Oswald Banecroft II wrote: I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwo...
- by Oswald Banecroft II - at 2012.08.07 14:03:00
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2. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Kincate wrote: Damon Romani wrote: The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked...
- by Oswald Banecroft II - at 2012.08.07 13:52:00
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3. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: Damon Romani wrote: The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked, and your account is suppo...
- by Oswald Banecroft II - at 2012.08.07 13:45:00
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4. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?) They may not be able to be destroyed but they can be conquered.
- by Oswald Banecroft II - at 2012.08.07 13:26:00
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5. proximity chat - in Feedback/Requests [original thread]
EriktheHeartless wrote: by the way i dont care how "realistic" prxy chat in space is because giant explosions in space are not very realistic either but i dont whine about it Tell that to the sun in several billion years.
- by Oswald Banecroft II - at 2012.08.07 12:57:00
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6. proximity chat - in Feedback/Requests [original thread]
There could be a destroyable-communication objective that when controlled gives you snippets of enemy convo... Until, of course, it gets destroyed?
- by Oswald Banecroft II - at 2012.08.07 12:43:00
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7. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Oswald Banecroft II wrote: Khun-Al wrote: Oswald Banecroft II wrote: I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as poss...
- by Oswald Banecroft II - at 2012.08.07 12:41:00
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8. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Did not read the whole thread so if I say something that has already been addressed or suggested I apologize in advance. Cloaking... I think only vehicles should be able to truly cloak, it should be a module they have to activate, and they should...
- by Oswald Banecroft II - at 2012.08.07 12:31:00
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9. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Khun-Al wrote: Oswald Banecroft II wrote: I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as possible to get the most kills you...
- by Oswald Banecroft II - at 2012.08.07 11:49:00
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10. Points instead of KDR - in Feedback/Requests [original thread]
I would love to see my SP breakdown as well. I do not think points over K/D Ratio is a good idea over the idea of a Kill/Assist/Death Ratio.
- by Oswald Banecroft II - at 2012.08.07 11:40:00
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11. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
I would advocate a simple K(Kills)/A(Assists)/D(Death) ((K/A/D)) ratio myself. Showing the assists would encourage teamwork over trying to stay alive for as long as possible to get the most kills you can without dying.
- by Oswald Banecroft II - at 2012.08.07 11:39:00
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